Baldur’s Gate 3 is a role-playing game developed by Larian Studios. Players play the role of an adventurer who is parasitized by the mind flayer. Players can form a team, explore the world, and make choices that affect the direction of the plot. In Baldur’s Gate 3, Early Barbarian Armor can greatly improve survivability. Players who pursue efficiency can go to RVGM to
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What is the Good Barbarian Armor in BG3 Act 1?
Bloodguzzler’s Garb
Players can obtain this medium armor in Baldur's Gate 3 by completing specific quests or defeating elite enemies. The Garb provides 12 points of base armor class (AC), suitable for strength-based classes such as Barbarians and Warriors. The equipment special effect allows the player to restore 1d6 health points after killing an enemy, which significantly improves endurance. Players should note that this effect can only be triggered once per round, but it is particularly useful for melee builds. The Garb has a dark red blood pattern and is moderately heavy (15 pounds) and does not affect the character's movement speed.
Bracers of Defense
Players can purchase this pair of wrist equipment in the early Goblin camp or from merchants. The Bracers provide a +2 armor class bonus for unarmored/light armored classes, and are the core armor of mages and wanderers. Players should be careful not to wear other armor at the same time when equipping, otherwise the bonus will be invalid. This bracer is extremely light (1 pound) and has the "Graceful Defense" perk, which grants the player an additional +1 dodge bonus when performing a full defense action. Its dark blue runes glow slightly in the dark, making it highly recognizable.
Crusher’s Ring
This strength ring can be found while exploring the Broken Sanctum area. The ring grants the wearer a 3-meter movement speed bonus, making it perfect for barbarians who need to get close quickly. When the player jumps, the ring increases the jump distance by an additional 50%. The perk "Crushing Power" grants the player a +1 bonus to all strength checks, including door breaking/grappling interactions. The ring is made of obsidian with a bone-crushing relief on the surface, and is almost negligible in weight (0.1 pounds).
Ring of Flinging
This throwing mastery ring can be obtained by the player during the Save the Dwarves questline. The ring increases the damage of all thrown weapons/items by 1d4 points, including hand axes, javelins, etc. When the player uses a throwing attack, the ring will increase the effective range by an additional 3 meters. The special effect "Chain Throw" has a 10% chance to cause the thrown object to ricochet to a second target. The ring is made of brass and engraved with boomerang patterns. It is extremely light (0.1 pounds) and does not affect hand movements.
Boots of Speed
Players can trade for this pair of legendary boots from the Mushroom Man Merchant in the Underdark. The basic movement speed of the boots is increased by 3 meters, and an additional 3 meters is added after activating the "Sprint" skill. Players can trigger "Lightning Step" once per battle, instantly moving to any position within 15 meters. The boots are woven with spider silk and weigh only 2 pounds. The "Spider Walk" skill allows players to ignore some terrain penalties. The silver boot surface will produce electric current patterns as it moves, making it a top-level mobile equipment for melee professions.
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